- #INSTALLING MINGW ZIP FILE#
- #INSTALLING MINGW FULL#
- #INSTALLING MINGW DOWNLOAD#
- #INSTALLING MINGW MAC#
#INSTALLING MINGW MAC#
Code::Blocks is also available for Linux and Mac and has been ported to FreeBSD, OpenBSD, and Solaris. It's pretty much the same on all Windows, with slight variants. If any problem occurs, just ask at the Code::Blocks forum ( ).This was done on Win7 64bit OS. Now that you have setup the compiler/linker flags, make sure to turn them on under Project -> Build Options -> YourProjectName for wxWidgets projects you wish to build.Ĭongratulations! You can start developing in wxWidgets. For the Linker flags field, enter `wx-config -libs`.For the Name field, enter something like, "wxWidgets - Linker Suggested Settings".
![installing mingw installing mingw](https://pc01-lsw.ee.hm.edu/services/download/?app=wicked&page=Install_MinGW&file=MinGWInstall3.png)
![installing mingw installing mingw](https://www.tutorials24x7.com/uploads/2019-09-12/files/5-mingw-w64-location.png)
So now everything is compiled for using codeblocks. Mingw32-make.exe -f makefile.gcc clean USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=0 NOTE: If you mess up and want to clean, you have to pass the same parameters to make clean. Now you can get a cup of coffee, or do something else, because this could take a long time. Mingw32-make.exe -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=0 Otherwise, you can build wxWidgets from the commandline as follows: Thus edit the compiler settings in config.gcc to reflect your choice.
![installing mingw installing mingw](https://i.ytimg.com/vi/xuQL_BZydS0/maxresdefault.jpg)
If your makefile.gcc (in my version on line 7) includes config.gcc, your command line parameters will be overriden by the config-file. (it contains object files.) When everything is clean we can compile wxWidgets:įirst we have to configure the build. NOTE: if you still have problems with compiling after cleaning, you may want to remove the directory in the build\msw directory. Now we are on the right place we are first going to clean up the source: Now it is time to compile wxWidgets, open the command promt and change to the wxWidgets directory: "c:\wxWidgets-x.x")īefore anything, add the bin directory of MinGW under the CodeBlocks installation directory to the %PATH% variable ( Windows, Mac). NOTE: In the rest of these instructions I'll be calling the wxWidgets directory %WXWIN% you have to change it to your own directory. Otherwise the directories won't be created correctly.
#INSTALLING MINGW FULL#
If you use the plain zip version, make sure to unzip using full paths.
![installing mingw installing mingw](http://ww4.sinaimg.cn/large/0060lm7Tly1fmxcofhzjsj30tp0kvgmd.jpg)
#INSTALLING MINGW ZIP FILE#
You can just get the zip file because the installer is also a zipped version. You can choose between an installer and a zip file. The last stable wxWidgets distribution can be found at the wxWidgets website ( ).
#INSTALLING MINGW DOWNLOAD#
Download Code::Blocks with the MINGW bundle from īuilding wxWidgets from the command line Downloading the last stable wxWidgets library.NOTE: This guide is for compiling with MINGW, not Cygwin nor MSYS. I used the Code::Blocks+MINGW 1.0 bundle and wxWidgets 2.6. This page describes the steps I took in order to get Code::Blocks working with a homemade wxWidgets. 3.2 Building your own wxWidgets libraryĬode::Blocks' wiki has a good guide on setting up wxWidgets on Code::Blocks: Code::Blocks Installation in Windows.3.1 Downloading the last stable wxWidgets library.3 Building wxWidgets from the command line.